Looking for info on all the fighters in the game? Look no further!
Here, you'll find all of DBZ: Team Training's fighters organized by their appearance on the in-game Scouter. There are a few other pieces of info as well:
- ID #: Use this as your character code when applying a cheat code. For more info on using cheats, check the category under the Tips page.
- Fighter Types: Can have up to 2 types (e.g. every SSJ3 Goku will be BOTH a Fighting-type and Fire-type). Using an attack that's the same type as the fighter deals 50% more damage. Type effectiveness, shown fully in this chart), dictates whether a fighter can be weak or immune to certain attack types (e.g. Fighting-type deals 2x damage to Dark-type).
- Ability: Each fighter has ONE ability. The table below lists 2 abilities for certain fighters, but they will only gain one (50% probability of either). Their effects are numerous, and are summarized below.
For detailed info on each fighter, including their moves and evolutions, click on their name to view their page.
To see where you can find each fighter, you can check their page or the Fighter Locations page.
To see what TMs and HMs each fighter can learn, go to the TMs and HMs page.
To see a list of all moves available in the game, go to the Moves List page.
Updates:
Version 4:
- LSSJ Broly got Huge Power as a second ability.
Version 6:
- Frieza's ability changed from Terror to Battle Armor.
- Frieza 2, Frieza 3, Frieza 4, and Golden Frieza all switched Terror ability for Parry.
Version 8:
- Whis got Clear Body as a second ability.
Scouter # | ID # | Name | Sprite | Type | Ability | Ability Description |
---|---|---|---|---|---|---|
001 | 1 | Goku | Fighting | Blaze | Ups Fire moves in a pinch. | |
002 | 2 | SSJ Goku | Fighting | Blaze | Ups Fire moves in a pinch. | |
003 | 3 | SSJ3 Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
004 | 4 | Vegeta | Fighting | (1) Guts
(2) Battle Armor |
(1) Ups ATTACK if suffering.
(2) Blocks critical hits. | |
005 | 5 | SSJ Vegeta | Fighting | (1) Guts
(2) Battle Armor |
(1) Ups ATTACK if suffering.
(2) Blocks critical hits. | |
006 | 6 | Majin Vegeta | Fighting Dark | Majin Power | Raises ATTACK. | |
007 | 7 | Gohan | Fighting | Inner Focus | Prevents flinching. | |
008 | 8 | SSJ Gohan | Fighting | Inner Focus | Prevents flinching. | |
009 | 9 | Ultimate Gohan | Fighting Normal | Clear Body | Prevents ability reduction. | |
010 | 10 | Piccolo | Fighting Grass | Natural Cure | Heals upon switching out. | |
011 | 11 | Super Piccolo | Fighting Grass | Natural Cure | Heals upon switching out. | |
012 | 12 | Krillin | Fighting Normal | Early Bird | Awakens quickly from sleep. | |
013 | 13 | Yamcha | Fighting Normal | Own Tempo | Prevents confusion. | |
014 | 14 | Tenshinhan | Fighting Normal | (1) Keen Eye
(2) Compound Eyes |
(1) Prevents loss of accuracy.
(2) Raises accuracy. | |
015 | 15 | Chiaotzu | Normal Psychic | (1) Shield Dust
(2) Insomnia |
(1) Prevents added effects.
(2) Prevents sleep. | |
016 | 16 | Bear Thief | Normal | (1) Pickup
(2) Intimidate |
(1) May pick up items.
(2) Lowers the foe's ATTACK. | |
017 | 17 | Giran | Dragon Flying | Sticky Hold | Prevents item theft. | |
018 | 18 | Buyon | Normal | Intimidate | Lowers the foe's ATTACK. | |
019 | 19 | Eighter | Steel | Rough Skin | Hurts to touch. | |
020 | 20 | Taopaipai | Fighting Normal | Inner Focus | Prevents flinching. | |
021 | 21 | Drum | Dark Normal | Toughness | Prevents ATTACK reduction. | |
022 | 22 | Tanbarin | Dark Flying | Keen Eye | Prevents loss of accuracy. | |
023 | 23 | King Piccolo | Dark Grass | Terror | Helps repel fighters. | |
024 | 24 | Saibaman | Grass Ground | Run Away | Makes escaping easier. | |
025 | 25 | Raditz | Fighting | Battle Armor | Blocks critical hits. | |
026 | 26 | Nappa | Fighting | Battle Armor | Blocks critical hits. | |
027 | 27 | Turles | Fighting | Battle Armor | Blocks critical hits. | |
028 | 28 | Bardock | Fighting | Guts | Ups ATTACK if suffering. | |
029 | 135 | SSJ Bardock | Fighting Fire | Guts | Ups ATTACK if suffering. | |
030 | 29 | King Vegeta | Fighting | Sturdy | Prevents 1-hit KO attacks. | |
031 | 30 | Kid Gohan | Fighting | (1) Blaze
(2) Potential |
(1) Ups Fire moves in a pinch.
(2) Ups DEFENSE if suffering. | |
032 | 31 | Oozaru | Normal | Intimidate | Lowers the foe's ATTACK. | |
033 | 136 | Golden Oozaru | Normal Fire | Intimidate | Lowers the foe's ATTACK. | |
034 | 32 | Kiwi | Normal | Run Away | Makes escaping easier. | |
035 | 33 | Dodoria | Normal | Rock Head | Prevents recoil damage. | |
036 | 34 | Zarbon | Fighting | Limber | Prevents paralysis. | |
037 | 35 | Zarbon 2 | Fighting | Toughness | Prevents ATTACK reduction. | |
038 | 36 | Guldo | Psychic | (1) Keen Eye
(2) Compound Eyes |
(1) Prevents loss of accuracy.
(2) Raises accuracy. | |
039 | 37 | Recoome | Fighting | (1) Toughness
(2) Rock Head |
(1) Prevents ATTACK reduction.
(2) Prevents recoil damage. | |
040 | 38 | Jeice | Fighting | (1) Vital Spirit
(2) Run Away |
(1) Prevents sleep.
(2) Makes escaping easier. | |
041 | 39 | Burter | Fighting | (1) Chase
(2) Speed Boost |
(1) Prevents fleeing.
(2) Gradually boosts SPEED. | |
042 | 40 | Ginyu | Fighting | Trace | Copies special ability. | |
043 | 41 | Frieza | Dark Ice | Battle Armor | Blocks critical hits. | |
044 | 42 | Frieza 2 | Dark Ice | Parry | Blocks critical hits. | |
045 | 43 | Frieza 3 | Dark Ice | Parry | Blocks critical hits. | |
046 | 44 | Frieza 4 | Dark Ice | Parry | Blocks critical hits. | |
047 | 45 | Sauzer | Fighting | Keen Eye | Prevents loss of accuracy. | |
048 | 46 | Cooler | Dark Ice | Speed Boost | Gradually boosts SPEED. | |
049 | 47 | Super Cooler | Dark Ice | Speed Boost | Gradually boosts SPEED. | |
050 | 48 | Metal Cooler | Steel Fighting | Rough Skin | Hurts to touch. | |
051 | 49 | King Cold | Dark Ice | Parry | Blocks critical hits. | |
052 | 50 | Nail | Fighting Grass | Natural Cure | Heals upon switching out. | |
053 | 51 | Slug | Dark Grass | Natural Cure | Heals upon switching out. | |
054 | 52 | Garlic | Dark | Dead Zone | Prevents the foe's escape. | |
055 | 53 | Garlic 2 | Dark | Dead Zone | Prevents the foe's escape. | |
056 | 54 | Bioman | Steel Normal | Run Away | Makes escaping easier. | |
057 | 55 | Wilo | Steel | Rough Skin | Hurts to touch. | |
058 | 56 | C-13 | Steel | Own Tempo | Prevents confusion. | |
059 | 57 | Super C-13 | Steel | Huge Power | Raises ATTACK. | |
060 | 58 | C-14 | Steel | Toughness | Prevents ATTACK reduction. | |
061 | 59 | C-15 | Steel | Keen Eye | Prevents loss of accuracy. | |
062 | 60 | C-16 | Steel | Sturdy | Negates 1-hit KO attacks. | |
063 | 61 | C-17 | Steel Fighting | Minus | Powers up with Plus. | |
064 | 62 | C-18 | Steel Fighting | Plus | Powers up with Minus. | |
065 | 63 | C-19 | Steel | Ki Absorb | Powers up if hit by Fire. | |
066 | 64 | C-20 | Steel | Ki Absorb | Powers up if hit by Fire. | |
067 | 65 | Bug Cell | Bug Fighting | Shed Skin | Heals the body by shedding. | |
068 | 66 | Imperfect Cell | Bug Fighting | Shed Skin | Heals the body by shedding. | |
069 | 67 | Perfect Cell | Bug Fighting | Perfect Body | Prevents ability reduction. | |
070 | 68 | Cell Junior | Bug Fighting | (1) Pickup
(2) Speed Boost |
(1) May pick up items.
(2) Gradually boosts SPEED. | |
071 | 69 | Broly | Fighting | Huge Power | Raises ATTACK. | |
072 | 70 | SSJ Broly | Fighting | Huge Power | Raises ATTACK. | |
073 | 71 | LSSJ Broly | Fighting Fire | (1) Huge Power
(2) Blaze |
(1) Raises ATTACK.
(2) Ups Fire moves in a pinch. | |
074 | 72 | Bojack | Fighting | Toughness | Prevents ATTACK reduction. | |
075 | 73 | Bojack 2 | Fighting | Huge Power | Raises ATTACK. | |
076 | 74 | Zangya | Fighting | Limber | Prevents paralysis. | |
077 | 75 | Bujin | Fighting Psychic | Shield Dust | Prevents added effects. | |
078 | 76 | Hatchiyack | Fighting Dark | (1) Rock Head
(2) Sturdy |
(1) Prevents recoil damage.
(2) Negates 1-hit KO attacks. | |
079 | 77 | Future Trunks | Fighting | (1) Keen Eye
(2) Aura |
(1) Prevents loss of accuracy.
(2) Encounter rate increases. | |
080 | 78 | SSJ Future Trunks | Fighting | (1) Keen Eye
(2) Aura |
(1) Prevents loss of accuracy.
(2) Encounter rate increases. | |
081 | 79 | Teen Gohan | Fighting | (1) Guts
(2) Potential |
(1) Ups ATTACK if suffering.
(2) Ups DEFENSE if suffering. | |
082 | 80 | SSJ Teen Gohan | Fighting | (1) Guts
(2) Potential |
(1) Ups ATTACK if suffering.
(2) Ups DEFENSE if suffering. | |
083 | 81 | SSJ2 Teen Gohan | Fighting Fire | (1) Huge Power
(2) Blaze |
(1) Raises ATTACK.
(2) Ups Fire moves in a pinch. | |
084 | 183 | Future Gohan | Fighting | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
085 | 184 | SSJ Future Gohan | Fighting | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
086 | 82 | Spopovich | Fighting Dark | Majin Power | Raises ATTACK. | |
087 | 83 | Yamu | Fighting Dark | Majin Power | Raises ATTACK. | |
088 | 84 | Pui Pui | Dark Fighting | Insomnia | Prevents sleep. | |
089 | 85 | Yakon | Dark | Ki Drain | Raises foe's PP usage. | |
090 | 86 | Dabura | Fighting Dark | (1) Majin Power
(2) Chase |
(1) Raises ATTACK.
(2) Prevents fleeing. | |
091 | 87 | Majin Buu | Normal Dark | (1) Thick Fat
(2) Natural Cure |
(1) Heat-and-cold protection.
(2) Heals upon switching out. | |
092 | 88 | Evil Buu | Normal Dark | (1) Terror
(2) Natural Cure |
(1) Helps repel fighters.
(2) Heals upon switching out. | |
093 | 89 | Super Buu | Normal Dark | (1) Terror
(2) Natural Cure |
(1) Helps repel fighters.
(2) Heals upon switching out. | |
094 | 145 | Buutenks | Fighting | (1) Hustle
(2) Natural Cure |
(1) Trades accuracy for power.
(2) Heals upon switching out. | |
095 | 146 | Buuhan | Fighting Normal | (1) Clear Body
(2) Natural Cure |
(1) Prevents ability reduction.
(2) Heals upon switching out. | |
096 | 90 | Kid Buu | Normal Dark | (1) Terror
(2) Natural Cure |
(1) Helps repel fighters.
(2) Heals upon switching out. | |
097 | 91 | Kaioshin | Fighting Psychic | (1) Clear Body
(2) Serene Grace |
(1) Prevents ability reduction.
(2) Promotes added effects. | |
098 | 92 | Kibito | Fighting Psychic | (1) Clear Body
(2) Serene Grace |
(1) Prevents ability reduction.
(2) Promotes added effects. | |
099 | 93 | Kibitoshin | Fighting Psychic | (1) Clear Body
(2) Serene Grace |
(1) Prevents ability reduction.
(2) Promotes added effects. | |
100 | 94 | Aqua | Water Fighting | (1) Torrent
(2) Damp |
(1) Ups Water moves in a pinch.
(2) Prevents self-destruction. | |
101 | 95 | Torbie | Bug Fighting | Shed Skin | Heals the body by shedding. | |
102 | 96 | Olibu | Fighting Normal | Early Bird | Awakens quickly from sleep. | |
103 | 97 | Pikkon | Fighting | (1) Limber
(2) Aura |
(1) Prevents paralysis.
(2) Encounter rate increases. | |
104 | 98 | Janemba | Dark Normal | (1) Synchronize
(2) Thick Fat |
(1) Passes on status problems.
(2) Heat-and-cold protection. | |
105 | 99 | Super Janemba | Dark Fighting | (1) Synchronize
(2) Chase |
(1) Passes on status problems.
(2) Prevents fleeing. | |
106 | 100 | Hirudegarn | Ghost Fighting | Intimidate | Lowers the foe's ATTACK. | |
107 | 101 | Hirudegarn 2 | Ghost Bug | Intimidate | Lowers the foe's ATTACK. | |
108 | 102 | Tapion | Fighting Normal | Guts | Ups ATTACK if suffering. | |
109 | 103 | Goten | Fighting | Hustle | Trades accuracy for power. | |
110 | 104 | SSJ Goten | Fighting | Hustle | Trade accuracy for power. | |
111 | 105 | Trunks | Fighting | Sticky Hold | Prevents item theft. | |
112 | 106 | SSJ Trunks | Fighting | Sticky Hold | Prevents item theft. | |
113 | 107 | Gotenks | Fighting | (1) Hustle
(2) Sticky Hold |
(1) Trade accuracy for power.
(2) Prevents item theft. | |
114 | 108 | Gotenks 2 | Fighting | (1) Hustle
(2) Sticky Hold |
(1) Trade accuracy for power.
(2) Prevents item theft. | |
115 | 109 | Gotenks 3 | Fighting | (1) Hustle
(2) Sticky Hold |
(1) Trade accuracy for power.
(2) Prevents item theft. | |
116 | 110 | Gogeta | Fighting | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
117 | 111 | SSJ Gogeta | Fighting | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
118 | 112 | Vegetto | Fighting | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
119 | 113 | SSJ Vegetto | Fighting | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
120 | 114 | Shenron | Dragon Flying | Natural Cure | Heals upon switching out. | |
121 | 158 | GT Goku | Fighting | Blaze | Ups Fire moves in a pinch. | |
122 | 159 | SSJ GT Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
123 | 160 | SSJ3 GT Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
124 | 116 | Uub | Fighting | Aura | Encounter rate increases. | |
125 | 117 | Super Uub | Fighting | Aura | Encounter rate increases. | |
126 | 118 | Ledgic | Fighting | Speed Boost | Gradually boosts SPEED. | |
127 | 157 | Luud | Steel | Rough Skin | Hurts to touch. | |
128 | 119 | Sigma | Steel | Rough Skin | Hurts to touch. | |
129 | 120 | Rilldo | Steel Fighting | (1) Rough Skin
(2) Magnet Pull |
(1) Hurts to touch.
(2) Traps Steel-type fighters. | |
130 | 121 | Mega Rilldo | Steel Fighting | (1) Rough Skin
(2) Magnet Pull |
(1) Hurts to touch.
(2) Traps Steel-type fighters. | |
131 | 122 | Metal Rilldo | Steel Fighting | (1) Limber
(2) Chase |
(1) Prevents paralysis.
(2) Prevents fleeing. | |
132 | 123 | Baby | Dark | Limber | Prevents paralysis. | |
133 | 133 | Baby Vegeta | Dark Fighting | Parry | Blocks critical hits. | |
134 | 156 | Golden Ape Baby | Dark Fire | Intimidate | Lowers the foe's ATTACK. | |
135 | 124 | Super C-17 | Steel Fighting | Ki Absorb | Powers up if hit by Fire. | |
136 | 125 | SSJ4 Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
137 | 126 | SSJ4 Vegeta | Fighting Dark | (1) Huge Power
(2) Parry |
(1) Raises ATTACK.
(2) Blocks critical hits. | |
138 | 127 | SSJ4 Gogeta | Fighting | 1) Blaze
(2) Huge Power |
(1) Ups Fire moves in a pinch.
(2) Raises ATTACK. | |
139 | 128 | Nova Shenron | Dragon Fire | (1) Flame Body
(2) Magma Armor |
(1) Burns the foe on contact.
(2) Prevents freezing. | |
140 | 129 | Eis Shenron | Dragon Ice | Clear Body | Prevents ability reduction. | |
141 | 130 | Omega Shenron | Dragon Dark | Sturdy | Negates 1-hit KO attacks. | |
142 | 244 | SSG Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
143 | 134 | SSB Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
144 | 167 | UI Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
145 | 168 | MUI Goku | Fighting Fire | Blaze | Ups Fire moves in a pinch. | |
146 | 243 | SSG Gohan | Fighting Fire | Clear Body | Prevents ability reduction. | |
147 | 138 | SSB Gohan | Fighting Fire | Clear Body | Prevents ability reduction. | |
148 | 139 | SSG Vegeta | Fighting Fire | Huge Power | Raises ATTACK. | |
149 | 245 | SSB Vegeta | Fighting Fire | Huge Power | Raises ATTACK. | |
150 | 169 | SSBE Vegeta | Fighting Fire | Huge Power | Raises ATTACK. | |
151 | 140 | SSB Vegetto | Fighting Fire | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
152 | 196 | SSB Gogeta | Fighting Fire | (1) Blaze
(2) Guts |
(1) Ups Fire moves in a pinch.
(2) Ups ATTACK if suffering. | |
153 | 132 | Golden Frieza | Dark Steel | Parry | Blocks critical hits. | |
154 | 195 | Golden Cooler | Dark Steel | Speed Boost | Gradually boosts SPEED. | |
155 | 194 | Commeson | Water | (1) Limber
(2) Trace |
(1) Prevents paralysis.
(2) Copies special ability. | |
156 | 155 | Rage Trunks | Fighting Fire | (1) Huge Power
(2) Blaze |
(1) Raises ATTACK.
(2) Ups Fire moves in a pinch. | |
157 | 141 | Goku Black | Fighting Dark | Blaze | Ups Fire moves in a pinch. | |
158 | 142 | SSR Goku Black | Fighting Dark | Blaze | Ups Fire moves in a pinch. | |
159 | 143 | Zamasu | Fighting Psychic | Perfect Body | Prevents ability reduction. | |
160 | 144 | M-Zamasu | Fighting Psychic | Perfect Body | Prevents ability reduction. | |
161 | 185 | Botamo | Normal | (1) Thick Fat
(2) Toughness |
(1) Heat-and-cold protection.
(2) Prevents ATTACK reduction. | |
162 | 186 | Magetta | Steel Fire | (1) Flame Body
(2) Rough Skin |
(1) Burns the foe on contact.
(2) Hurts to touch. | |
163 | 152 | Frost | Dark Ice | Parry | Blocks critical hits. | |
164 | 153 | Frost 2 | Dark Ice | Parry | Blocks critical hits. | |
165 | 154 | Frost 3 | Dark Ice | Parry | Blocks critical hits. | |
166 | 137 | Hit | Psychic Fighting | Trace | Copies special ability. | |
167 | 171 | Cabba | Fighting | Inner Focus | Prevents flinching. | |
168 | 172 | SSJ Cabba | Fighting | Inner Focus | Prevents flinching. | |
169 | 173 | SSJ2 Cabba | Fighting Fire | Inner Focus | Prevents flinching. | |
170 | 174 | Caulifla | Fighting | Guts | Ups ATTACK if suffering. | |
171 | 175 | SSJ Caulifla | Fighting | Guts | Ups ATTACK if suffering. | |
172 | 176 | SSJ2 Caulifla | Fighting Fire | Guts | Ups ATTACK if suffering. | |
173 | 177 | Kale | Fighting | Potential | Ups DEFENSE if suffering. | |
174 | 178 | Berserk Kale | Fighting Fire | (1) Huge Power
(2) Blaze |
(1) Raises ATTACK.
(2) Ups Fire moves in a pinch. | |
175 | 179 | Mastered Berserk Kale | Fighting Fire | (1) Own Tempo
(2) Clear Body |
(1) Prevents confusion.
(2) Prevents ability reduction. | |
176 | 180 | Kefla | Fighting | (1) Guts
(2) Clear Body |
(1) Ups ATTACK if suffering.
(2) Prevents ability reduction. | |
177 | 181 | Mastered Berserk Kefla | Fighting Fire | (1) Guts
(2) Clear Body |
(1) Ups ATTACK if suffering.
(2) Prevents ability reduction. | |
178 | 170 | Jimizu | Psychic | Shield Dust | Prevents added effects. | |
179 | 182 | Damon | Bug | Speed Boost | Gradually boosts SPEED. | |
180 | 161 | Basil | Normal Fire | (1) Blaze
(2) Chase |
(1) Ups Fire moves in a pinch.
(2) Prevents fleeing. | |
181 | 162 | Lavender | Normal Poison | (1) Immunity
(2) Own Tempo |
(1) Prevents poisoning.
(2) Prevents confusion. | |
182 | 163 | Bergamo | Normal Fighting | Huge Power | Raises ATTACK. | |
183 | 164 | Dyspo | Normal Fighting | (1) Limber
(2) Speed Boost |
(1) Prevents paralysis.
(2) Gradually boosts SPEED. | |
184 | 165 | Toppo | Fighting | (1) Toughness
(2) Huge Power |
(1) Prevents ATTACK reduction.
(2) Raises ATTACK. | |
185 | 193 | Hakaishin Toppo | Fighting Dark | (1) Toughness
(2) Huge Power |
(1) Prevents ATTACK reduction.
(2) Raises ATTACK. | |
186 | 166 | Jiren | Fighting | (1) Huge Power
(2) Sturdy |
(1) Raises ATTACK.
(2) Negates 1-hit KO attacks. | |
187 | 192 | Limit Breaker Jiren | Fighting Fire | (1) Huge Power
(2) Sturdy |
(1) Raises ATTACK.
(2) Negates 1-hit KO attacks. | |
188 | 200 | Broly R | Fighting | (1) Huge Power
(2) Blaze |
(1) Raises ATTACK.
(2) Ups Fire moves in a pinch. | |
189 | 202 | SSJ Broly R | Fighting | (1) Huge Power
(2) Blaze |
(1) Raises ATTACK.
(2) Ups Fire moves in a pinch. | |
190 | 203 | LSSJ Broly R | Fighting Fire | (1) Huge Power
(2) Blaze |
(1) Raises ATTACK.
(2) Ups Fire moves in a pinch. | |
191 | 115 | Beerus | Dark | Intimidate | Lowers the foe's ATTACK. | |
192 | 187 | Champa | Dark | Huge Power | Raises ATTACK. | |
193 | 131 | Whis | Psychic | (1) 'Serene Grace'
(2) 'Clear Body' |
(1) Promotes added effects.
(2) Prevents ability reduction. | |
194 | 188 | Vados | Psychic | (1) Serene Grace
(2) Clear Body |
(1) Promotes added effects.
(2) Prevents ability reduction. | |
195 | 189 | Daishinkan | Psychic | (1) Sturdy
(2) Inner Focus |
(1) Negates 1-hit KO attacks.
(2) Prevents flinching. | |
196 | 190 | Zeno | Normal | (1) Run Away
(2) Pickup |
(1) Negates 1-hit KO attacks.
(2) May pick up items. | |
197 | 191 | Super Shenron | Dragon Flying | (1) Natural Cure
(2) Intimidate |
(1) Heals upon switching out.
(2) Lowers the foe's ATTACK. | |
198 | 197 | Cumber | Fighting Dark | (1) Huge Power
(2) Rock Head |
(1) Raises ATTACK.
(2) Prevents recoil damage. | |
199 | 198 | SSJ Cumber | Fighting Dark | (1) Huge Power
(2) Rock Head |
(1) Raises ATTACK.
(2) Prevents recoil damage. | |
200 | 199 | Ape Cumber | Dark Fire | (1) Huge Power
(2) Intimidate |
(1) Raises ATTACK.
(2) Lowers the foe's ATTACK. |