FANDOM


Looking for info on all the fighters in the game? Look no further!

Here, you'll find all of DBZ: Team Training's fighters organized by their appearance on the in-game Scouter. There are a few other pieces of info as well:

  • ID #: Use this as your character code when applying a cheat code. For more info on using cheats, check the category under the Tips page.
  • Fighter Types: Can have up to 2 types (e.g. every SSJ3 Goku will be BOTH a Fighting-type and Fire-type). Using an attack that's the same type as the fighter deals 50% more damage. Type effectiveness, shown fully in this chart), dictates whether a fighter can be weak or immune to certain attack types (e.g. Fighting-type deals 2x damage to Dark-type).
  • Ability: Each fighter has ONE ability. The table below lists 2 abilities for certain fighters, but they will only gain one (50% probability of either). Their effects are numerous, and are summarized below.

For detailed info on each fighter, including their moves and evolutions, click on their name to view their page.

To see where you can find each fighter, you can check their page or the Fighter Locations page.

To see what TMs and HMs each fighter can learn, go to the TMs and HMs page.

To see a list of all moves available in the game, go to the Moves List page.

Updates:

Version 4:

Version 6:

Version 8:

  • Whis got Clear Body as a second ability.
Scouter # ID # Name Sprite Type Ability Ability Description
001 1 Goku
Mini001 Goku
Fighting Blaze Ups Fire moves in a pinch.
002 2 SSJ Goku
Mini002 SSJ Goku
Fighting Blaze Ups Fire moves in a pinch.
003 3 SSJ3 Goku
Mini003 SSJ3 Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
004 4 Vegeta
Mini004 Vegeta
Fighting (1) Guts

(2) Battle Armor

(1) Ups ATTACK if suffering.

(2) Blocks critical hits.

005 5 SSJ Vegeta
Mini005 SSJ Vegeta
Fighting (1) Guts

(2) Battle Armor

(1) Ups ATTACK if suffering.

(2) Blocks critical hits.

006 6 Majin Vegeta
Mini006 Majin Vegeta
Fighting Dark Majin Power Raises ATTACK.
007 7 Gohan
Mini007 Gohan
Fighting Inner Focus Prevents flinching.
008 8 SSJ Gohan
Mini008 SSJ Gohan
Fighting Inner Focus Prevents flinching.
009 9 Ultimate Gohan
Mini009 Ultimate Gohan
Fighting Normal Clear Body Prevents ability reduction.
010 10 Piccolo
Mini010 Piccolo
Fighting Grass Natural Cure Heals upon switching out.
011 11 Super Piccolo
Mini011 Super Piccolo
Fighting Grass Natural Cure Heals upon switching out.
012 12 Krillin
Mini012 Krillin
Fighting Normal Early Bird Awakens quickly from sleep.
013 13 Yamcha
Mini013 Yamcha
Fighting Normal Own Tempo Prevents confusion.
014 14 Tenshinhan
Mini014 Tenshinhan
Fighting Normal (1) Keen Eye

(2) Compound Eyes

(1) Prevents loss of accuracy.

(2) Raises accuracy.

015 15 Chiaotzu
Mini015 Chiaotzu
Normal Psychic (1) Shield Dust

(2) Insomnia

(1) Prevents added effects.

(2) Prevents sleep.

016 16 Bear Thief
Mini016 Bear Thief
Normal (1) Pickup

(2) Intimidate

(1) May pick up items.

(2) Lowers the foe's ATTACK.

017 17 Giran
Mini017 Giran
Dragon Flying Sticky Hold Prevents item theft.
018 18 Buyon
Mini018 Buyon
Normal Intimidate Lowers the foe's ATTACK.
019 19 Eighter
Mini019 Eighter
Steel Rough Skin Hurts to touch.
020 20 Taopaipai
Mini020 Taopaipai
Fighting Normal Inner Focus Prevents flinching.
021 21 Drum
Mini021 Drum
Dark Normal Toughness Prevents ATTACK reduction.
022 22 Tanbarin
Mini022 Tanbarin
Dark Flying Keen Eye Prevents loss of accuracy.
023 23 King Piccolo
Mini023 King Piccolo
Dark Grass Terror Helps repel fighters.
024 24 Saibaman
Mini024 Saibaman
Grass Ground Run Away Makes escaping easier.
025 25 Raditz
Mini025 Raditz
Fighting Battle Armor Blocks critical hits.
026 26 Nappa
Mini026 Nappa
Fighting Battle Armor Blocks critical hits.
027 27 Turles
Mini027 Turles
Fighting Battle Armor Blocks critical hits.
028 28 Bardock
Mini028 Bardock
Fighting Guts Ups ATTACK if suffering.
029 135 SSJ Bardock
Mini135 SSJ Bardock
Fighting Fire Guts Ups ATTACK if suffering.
030 29 King Vegeta
Mini029 King Vegeta
Fighting Sturdy Prevents 1-hit KO attacks.
031 30 Kid Gohan
Mini030 Kid Gohan
Fighting (1) Blaze

(2) Potential

(1) Ups Fire moves in a pinch.

(2) Ups DEFENSE if suffering.

032 31 Oozaru
Mini031 Oozaru
Normal Intimidate Lowers the foe's ATTACK.
033 136 Golden Oozaru
Mini136 Golden Oozaru
Normal Fire Intimidate Lowers the foe's ATTACK.
034 32 Kiwi
Mini032 Kiwi
Normal Run Away Makes escaping easier.
035 33 Dodoria
Mini033 Dodoria
Normal Rock Head Prevents recoil damage.
036 34 Zarbon
Mini034 Zarbon
Fighting Limber Prevents paralysis.
037 35 Zarbon 2
Mini035 Zarbon 2
Fighting Toughness Prevents ATTACK reduction.
038 36 Guldo
Mini036 Guldo
Psychic (1) Keen Eye

(2) Compound Eyes

(1) Prevents loss of accuracy.

(2) Raises accuracy.

039 37 Recoome
Mini037 Recoome
Fighting (1) Toughness

(2) Rock Head

(1) Prevents ATTACK reduction.

(2) Prevents recoil damage.

040 38 Jeice
Mini038 Jeice
Fighting (1) Vital Spirit

(2) Run Away

(1) Prevents sleep.

(2) Makes escaping easier.

041 39 Burter
Mini039 Burter
Fighting (1) Chase

(2) Speed Boost

(1) Prevents fleeing.

(2) Gradually boosts SPEED.

042 40 Ginyu
Mini040 Ginyu
Fighting Trace Copies special ability.
043 41 Frieza
Mini041 Frieza
Dark Ice Battle Armor Blocks critical hits.
044 42 Frieza 2
Mini042 Frieza 2
Dark Ice Parry Blocks critical hits.
045 43 Frieza 3
Mini043 Frieza 3
Dark Ice Parry Blocks critical hits.
046 44 Frieza 4
Mini044 Frieza 4
Dark Ice Parry Blocks critical hits.
047 45 Sauzer
Mini045 Sauzer
Fighting Keen Eye Prevents loss of accuracy.
048 46 Cooler
Mini046 Cooler
Dark Ice Speed Boost Gradually boosts SPEED.
049 47 Super Cooler
Mini047 Super Cooler
Dark Ice Speed Boost Gradually boosts SPEED.
050 48 Metal Cooler
Mini048 Metal Cooler
Steel Fighting Rough Skin Hurts to touch.
051 49 King Cold
Mini049 King Cold
Dark Ice Parry Blocks critical hits.
052 50 Nail
Mini050 Nail
Fighting Grass Natural Cure Heals upon switching out.
053 51 Slug
Mini051 Slug
Dark Grass Natural Cure Heals upon switching out.
054 52 Garlic
Mini052 Garlic
Dark Dead Zone Prevents the foe's escape.
055 53 Garlic 2
Mini053 Garlic 2
Dark Dead Zone Prevents the foe's escape.
056 54 Bioman
Mini054 Bioman
Steel Normal Run Away Makes escaping easier.
057 55 Wilo
Mini055 Wilo
Steel Rough Skin Hurts to touch.
058 56 C-13
Mini056 C-13
Steel Own Tempo Prevents confusion.
059 57 Super C-13
Mini057 Super C-13
Steel Huge Power Raises ATTACK.
060 58 C-14
Mini058 C-14
Steel Toughness Prevents ATTACK reduction.
061 59 C-15
Mini059 C-15
Steel Keen Eye Prevents loss of accuracy.
062 60 C-16
Mini060 C-16
Steel Sturdy Negates 1-hit KO attacks.
063 61 C-17
Mini061 C-17
Steel Fighting Minus Powers up with Plus.
064 62 C-18
Mini062 C-18
Steel Fighting Plus Powers up with Minus.
065 63 C-19
Mini063 C-19
Steel Ki Absorb Powers up if hit by Fire.
066 64 C-20
Mini064 C-20
Steel Ki Absorb Powers up if hit by Fire.
067 65 Bug Cell
Mini065 Bug Cell
Bug Fighting Shed Skin Heals the body by shedding.
068 66 Imperfect Cell
Mini066 Imperfect Cell
Bug Fighting Shed Skin Heals the body by shedding.
069 67 Perfect Cell
Mini067 Perfect Cell
Bug Fighting Perfect Body Prevents ability reduction.
070 68 Cell Junior
Mini068 Cell Junior
Bug Fighting (1) Pickup

(2) Speed Boost

(1) May pick up items.

(2) Gradually boosts SPEED.

071 69 Broly
Mini069 Broly
Fighting Huge Power Raises ATTACK.
072 70 SSJ Broly
Mini070 SSJ Broly
Fighting Huge Power Raises ATTACK.
073 71 LSSJ Broly
Mini071 LSSJ Broly
Fighting Fire (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups Fire moves in a pinch.

074 72 Bojack
Mini072 Bojack
Fighting Toughness Prevents ATTACK reduction.
075 73 Bojack 2
Mini073 Bojack 2
Fighting Huge Power Raises ATTACK.
076 74 Zangya
Mini074 Zangya
Fighting Limber Prevents paralysis.
077 75 Bujin
Mini075 Bujin
Fighting Psychic Shield Dust Prevents added effects.
078 76 Hatchiyack
Mini076 Hatchiyack
Fighting Dark (1) Rock Head

(2) Sturdy

(1) Prevents recoil damage.

(2) Negates 1-hit KO attacks.

079 77 Future Trunks
Mini077 Future Trunks
Fighting (1) Keen Eye

(2) Aura

(1) Prevents loss of accuracy.

(2) Encounter rate increases.

080 78 SSJ Future Trunks
Mini078 SSJ Future Trunks
Fighting (1) Keen Eye

(2) Aura

(1) Prevents loss of accuracy.

(2) Encounter rate increases.

081 79 Teen Gohan
Mini079 Teen Gohan
Fighting (1) Guts

(2) Potential

(1) Ups ATTACK if suffering.

(2) Ups DEFENSE if suffering.

082 80 SSJ Teen Gohan
Mini080 SSJ Teen Gohan
Fighting (1) Guts

(2) Potential

(1) Ups ATTACK if suffering.

(2) Ups DEFENSE if suffering.

083 81 SSJ2 Teen Gohan
Mini081 SSJ2 Teen Gohan
Fighting Fire (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups Fire moves in a pinch.

084 183 Future Gohan
Mini183 Future Gohan
Fighting (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

085 184 SSJ Future Gohan
Mini184 SSJ Future Gohan
Fighting (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

086 82 Spopovich
Mini082 Spopovich
Fighting Dark Majin Power Raises ATTACK.
087 83 Yamu
Mini083 Yamu
Fighting Dark Majin Power Raises ATTACK.
088 84 Pui Pui
Mini084 Pui Pui
Dark Fighting Insomnia Prevents sleep.
089 85 Yakon
Mini085 Yakon
Dark Ki Drain Raises foe's PP usage.
090 86 Dabura
Mini086 Dabura
Fighting Dark (1) Majin Power

(2) Chase

(1) Raises ATTACK.

(2) Prevents fleeing.

091 87 Majin Buu
Mini087 Majin Buu
Normal Dark (1) Thick Fat

(2) Natural Cure

(1) Heat-and-cold protection.

(2) Heals upon switching out.

092 88 Evil Buu
Mini088 Evil Buu
Normal Dark (1) Terror

(2) Natural Cure

(1) Helps repel fighters.

(2) Heals upon switching out.

093 89 Super Buu
Mini089 Super Buu
Normal Dark (1) Terror

(2) Natural Cure

(1) Helps repel fighters.

(2) Heals upon switching out.

094 145 Buutenks
Mini145 Buutenks
Fighting (1) Hustle

(2) Natural Cure

(1) Trades accuracy for power.

(2) Heals upon switching out.

095 146 Buuhan
Mini146 Buuhan
Fighting Normal (1) Clear Body

(2) Natural Cure

(1) Prevents ability reduction.

(2) Heals upon switching out.

096 90 Kid Buu
Mini090 Kid Buu
Normal Dark (1) Terror

(2) Natural Cure

(1) Helps repel fighters.

(2) Heals upon switching out.

097 91 Kaioshin
Mini091 Kaioshin
Fighting Psychic (1) Clear Body

(2) Serene Grace

(1) Prevents ability reduction.

(2) Promotes added effects.

098 92 Kibito
Mini092 Kibito
Fighting Psychic (1) Clear Body

(2) Serene Grace

(1) Prevents ability reduction.

(2) Promotes added effects.

099 93 Kibitoshin
Mini093 Kibitoshin
Fighting Psychic (1) Clear Body

(2) Serene Grace

(1) Prevents ability reduction.

(2) Promotes added effects.

100 94 Aqua
Mini094 Aqua
Water Fighting (1) Torrent

(2) Damp

(1) Ups Water moves in a pinch.

(2) Prevents self-destruction.

101 95 Torbie
Mini095 Torbie
Bug Fighting Shed Skin Heals the body by shedding.
102 96 Olibu
Mini096 Olibu
Fighting Normal Early Bird Awakens quickly from sleep.
103 97 Pikkon
Mini097 Pikkon
Fighting (1) Limber

(2) Aura

(1) Prevents paralysis.

(2) Encounter rate increases.

104 98 Janemba
Mini098 Janemba
Dark Normal (1) Synchronize

(2) Thick Fat

(1) Passes on status problems.

(2) Heat-and-cold protection.

105 99 Super Janemba
Mini099 Super Janemba
Dark Fighting (1) Synchronize

(2) Chase

(1) Passes on status problems.

(2) Prevents fleeing.

106 100 Hirudegarn
Mini100 Hirudegarn
Ghost Fighting Intimidate Lowers the foe's ATTACK.
107 101 Hirudegarn 2
Mini101 Hirudegarn 2
Ghost Bug Intimidate Lowers the foe's ATTACK.
108 102 Tapion
Mini102 Tapion
Fighting Normal Guts Ups ATTACK if suffering.
109 103 Goten
Mini103 Goten
Fighting Hustle Trades accuracy for power.
110 104 SSJ Goten
Mini104 SSJ Goten
Fighting Hustle Trade accuracy for power.
111 105 Trunks
Mini105 Kid Trunks
Fighting Sticky Hold Prevents item theft.
112 106 SSJ Trunks
Mini106 SSJ Kid Trunks
Fighting Sticky Hold Prevents item theft.
113 107 Gotenks
Mini107 Gotenks
Fighting (1) Hustle

(2) Sticky Hold

(1) Trade accuracy for power.

(2) Prevents item theft.

114 108 Gotenks 2
Mini108 Gotenks 2
Fighting (1) Hustle

(2) Sticky Hold

(1) Trade accuracy for power.

(2) Prevents item theft.

115 109 Gotenks 3
Mini109 Gotenks 3
Fighting (1) Hustle

(2) Sticky Hold

(1) Trade accuracy for power.

(2) Prevents item theft.

116 110 Gogeta
Mini110 Gogeta
Fighting (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

117 111 SSJ Gogeta
Mini111 SSJ Gogeta
Fighting (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

118 112 Vegetto
Mini112 Vegeto
Fighting (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

119 113 SSJ Vegetto
Mini113 SSJ Vegeto
Fighting (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

120 114 Shenron
Mini114 Shenron
Dragon Flying Natural Cure Heals upon switching out.
121 158 GT Goku
Mini158 GT Goku
Fighting Blaze Ups Fire moves in a pinch.
122 159 SSJ GT Goku
Mini159 SSJ GT Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
123 160 SSJ3 GT Goku
Mini160 SSJ3 GT Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
124 116 Uub
Mini116 Uub
Fighting Aura Encounter rate increases.
125 117 Super Uub
Mini117 Super Uub
Fighting Aura Encounter rate increases.
126 118 Ledgic
Mini118 Ledgic
Fighting Speed Boost Gradually boosts SPEED.
127 157 Luud
Mini157 Luud
Steel Rough Skin Hurts to touch.
128 119 Sigma
Mini119 Sigma
Steel Rough Skin Hurts to touch.
129 120 Rilldo
Mini120 Rilldo
Steel Fighting (1) Rough Skin

(2) Magnet Pull

(1) Hurts to touch.

(2) Traps Steel-type fighters.

130 121 Mega Rilldo
Mini121 Mega Rilldo
Steel Fighting (1) Rough Skin

(2) Magnet Pull

(1) Hurts to touch.

(2) Traps Steel-type fighters.

131 122 Metal Rilldo
Mini122 Metal Rilldo
Steel Fighting (1) Limber

(2) Chase

(1) Prevents paralysis.

(2) Prevents fleeing.

132 123 Baby
Mini123 Baby
Dark Limber Prevents paralysis.
133 133 Baby Vegeta
Mini133 Baby Vegeta
Dark Fighting Parry Blocks critical hits.
134 156 Golden Ape Baby
Mini156 Golden Ape Baby
Dark Fire Intimidate Lowers the foe's ATTACK.
135 124 Super C-17
Mini124 Super C-17
Steel Fighting Ki Absorb Powers up if hit by Fire.
136 125 SSJ4 Goku
Mini125 SSJ4 Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
137 126 SSJ4 Vegeta
Mini126 SSJ4 Vegeta
Fighting Dark (1) Huge Power

(2) Parry

(1) Raises ATTACK.

(2) Blocks critical hits.

138 127 SSJ4 Gogeta
Mini127 SSJ4 Gogeta
Fighting 1) Blaze

(2) Huge Power

(1) Ups Fire moves in a pinch.

(2) Raises ATTACK.

139 128 Nova Shenron
Mini128 Nova Shenron
Dragon Fire (1) Flame Body

(2) Magma Armor

(1) Burns the foe on contact.

(2) Prevents freezing.

140 129 Eis Shenron
Mini129 Eis Shenron
Dragon Ice Clear Body Prevents ability reduction.
141 130 Omega Shenron
Mini130 Omega Shenron
Dragon Dark Sturdy Negates 1-hit KO attacks.
142 244 SSG Goku
Mini244 SSG Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
143 134 SSB Goku
Mini134 SSB Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
144 167 UI Goku
Mini167 UI Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
145 168 MUI Goku
Mini168 MUI Goku
Fighting Fire Blaze Ups Fire moves in a pinch.
146 243 SSG Gohan
Mini243 SSG Gohan
Fighting Fire Clear Body Prevents ability reduction.
147 138 SSB Gohan
Mini138 SSB Gohan
Fighting Fire Clear Body Prevents ability reduction.
148 139 SSG Vegeta
Mini139 SSG Vegeta
Fighting Fire Huge Power Raises ATTACK.
149 245 SSB Vegeta
Mini245 SSB Vegeta
Fighting Fire Huge Power Raises ATTACK.
150 169 SSBE Vegeta
Mini169 SSBE Vegeta
Fighting Fire Huge Power Raises ATTACK.
151 140 SSB Vegetto
Mini140 SSB Vegeto
Fighting Fire (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

152 196 SSB Gogeta
Mini196 SSB Gogeta
Fighting Fire (1) Blaze

(2) Guts

(1) Ups Fire moves in a pinch.

(2) Ups ATTACK if suffering.

153 132 Golden Frieza
Mini132 Golden Frieza
Dark Steel Parry Blocks critical hits.
154 195 Golden Cooler
Mini195 Golden Cooler
Dark Steel Speed Boost Gradually boosts SPEED.
155 194 Commeson
Mini194 Commeson
Water (1) Limber

(2) Trace

(1) Prevents paralysis.

(2) Copies special ability.

156 155 Rage Trunks
Mini155 Rage Trunks
Fighting Fire (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups Fire moves in a pinch.

157 141 Goku Black
Mini141 Black
Fighting Dark Blaze Ups Fire moves in a pinch.
158 142 SSR Goku Black
Mini142 SSR Black
Fighting Dark Blaze Ups Fire moves in a pinch.
159 143 Zamasu
Mini143 Zamasu
Fighting Psychic Perfect Body Prevents ability reduction.
160 144 M-Zamasu
Mini144 M-Zamasu
Fighting Psychic Perfect Body Prevents ability reduction.
161 185 Botamo
Mini185 Botamo
Normal (1) Thick Fat

(2) Toughness

(1) Heat-and-cold protection.

(2) Prevents ATTACK reduction.

162 186 Magetta
Mini186 Magetta
Steel Fire (1) Flame Body

(2) Rough Skin

(1) Burns the foe on contact.

(2) Hurts to touch.

163 152 Frost
Mini152 Frost
Dark Ice Parry Blocks critical hits.
164 153 Frost 2
Mini153 Frost 2
Dark Ice Parry Blocks critical hits.
165 154 Frost 3
Mini154 Frost 3
Dark Ice Parry Blocks critical hits.
166 137 Hit
Mini137 Hit
Psychic Fighting Trace Copies special ability.
167 171 Cabba
Mini171 Cabba
Fighting Inner Focus Prevents flinching.
168 172 SSJ Cabba
Mini172 SSJ Cabba
Fighting Inner Focus Prevents flinching.
169 173 SSJ2 Cabba
Mini173 SSJ2 Cabba
Fighting Fire Inner Focus Prevents flinching.
170 174 Caulifla
Mini174 Caulifla
Fighting Guts Ups ATTACK if suffering.
171 175 SSJ Caulifla
Mini175 SSJ Caulifla
Fighting Guts Ups ATTACK if suffering.
172 176 SSJ2 Caulifla
Mini176 SSJ2 Caulifla
Fighting Fire Guts Ups ATTACK if suffering.
173 177 Kale
Mini177 Kale
Fighting Potential Ups DEFENSE if suffering.
174 178 Berserk Kale
Mini178 Berserk Kale
Fighting Fire (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups Fire moves in a pinch.

175 179 Mastered Berserk Kale
Mini179 Mastered Berserk Kale
Fighting Fire (1) Own Tempo

(2) Clear Body

(1) Prevents confusion.

(2) Prevents ability reduction.

176 180 Kefla
Mini180 Kefla
Fighting (1) Guts

(2) Clear Body

(1) Ups ATTACK if suffering.

(2) Prevents ability reduction.

177 181 Mastered Berserk Kefla
Mini181 Mastered Berserk Kefla
Fighting Fire (1) Guts

(2) Clear Body

(1) Ups ATTACK if suffering.

(2) Prevents ability reduction.

178 170 Jimizu
Mini170 Jimizu
Psychic Shield Dust Prevents added effects.
179 182 Damon
Mini182 Damon
Bug Speed Boost Gradually boosts SPEED.
180 161 Basil
Mini161 Basil
Normal Fire (1) Blaze

(2) Chase

(1) Ups Fire moves in a pinch.

(2) Prevents fleeing.

181 162 Lavender
Mini162 Lavender
Normal Poison (1) Immunity

(2) Own Tempo

(1) Prevents poisoning.

(2) Prevents confusion.

182 163 Bergamo
Mini163 Bergamo
Normal Fighting Huge Power Raises ATTACK.
183 164 Dyspo
Mini164 Dyspo
Normal Fighting (1) Limber

(2) Speed Boost

(1) Prevents paralysis.

(2) Gradually boosts SPEED.

184 165 Toppo
Mini165 Toppo
Fighting (1) Toughness

(2) Huge Power

(1) Prevents ATTACK reduction.

(2) Raises ATTACK.

185 193 Hakaishin Toppo
Mini193 Hakaishin Toppo
Fighting Dark (1) Toughness

(2) Huge Power

(1) Prevents ATTACK reduction.

(2) Raises ATTACK.

186 166 Jiren
Mini166 Jiren
Fighting (1) Huge Power

(2) Sturdy

(1) Raises ATTACK.

(2) Negates 1-hit KO attacks.

187 192 Limit Breaker Jiren
Mini192 Limit Breaker Jiren
Fighting Fire (1) Huge Power

(2) Sturdy

(1) Raises ATTACK.

(2) Negates 1-hit KO attacks.

188 200 Broly R
Mini200 Broly R
Fighting (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups Fire moves in a pinch.

189 202 SSJ Broly R
Mini202 SSJ Broly R
Fighting (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups Fire moves in a pinch.

190 203 LSSJ Broly R
Mini203 LSSJ Broly R
Fighting Fire (1) Huge Power

(2) Blaze

(1) Raises ATTACK.

(2) Ups Fire moves in a pinch.

191 115 Beerus
Mini115 Beerus
Dark Intimidate Lowers the foe's ATTACK.
192 187 Champa
Mini187 Champa
Dark Huge Power Raises ATTACK.
193 131 Whis
Mini131 Whis
Psychic (1) 'Serene Grace'

(2) 'Clear Body'

(1) Promotes added effects.

(2) Prevents ability reduction.

194 188 Vados
Mini188 Vados
Psychic (1) Serene Grace

(2) Clear Body

(1) Promotes added effects.

(2) Prevents ability reduction.

195 189 Daishinkan
Mini189 Daishikan
Psychic (1) Sturdy

(2) Inner Focus

(1) Negates 1-hit KO attacks.

(2) Prevents flinching.

196 190 Zeno
Mini190 Zeno
Normal (1) Run Away

(2) Pickup

(1) Negates 1-hit KO attacks.

(2) May pick up items.

197 191 Super Shenron
Mini191 Super Shenron
Dragon Flying (1) Natural Cure

(2) Intimidate

(1) Heals upon switching out.

(2) Lowers the foe's ATTACK.

198 197 Cumber
Mini197 Cumber
Fighting Dark (1) Huge Power

(2) Rock Head

(1) Raises ATTACK.

(2) Prevents recoil damage.

199 198 SSJ Cumber
Mini198 SSJ Cumber
Fighting Dark (1) Huge Power

(2) Rock Head

(1) Raises ATTACK.

(2) Prevents recoil damage.

200 199 Ape Cumber
Mini199 Ape Cumber
Dark Fire (1) Huge Power

(2) Intimidate

(1) Raises ATTACK.

(2) Lowers the foe's ATTACK.

Community content is available under CC-BY-SA unless otherwise noted.