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Mount Paozu Edit

Map1-Mount Paozu

You'll start the game in your room. Before leaving, go to the PC and take out the Onigiri stored in it (restores 20 HP). Head north towards the grass, and Dr. Brief will stop you to pick your starter fighter in his lab, out of Goku, Vegeta, and Gohan (all Lvl 5).

NOTE: Which starter you pick doesn't affect the difficulty much, although Goku and Vegeta end up with more evolutions than Gohan. The starter you pick will also determine which Super Saiyan God you can catch in the wild post-game, although you'll be able to unlock the other two in all their forms eventually.

Once you choose a fighter, your Rival will choose a different one, and you'll battle each other. It's a straightforward punch-fest. Once you win, your fighter will level up to 6, and you'll be able to go through Route 1 to the north.

Rival 1
Rival Battle 1 – Dr. Brief's Lab
Reward: 80 Zeni
Fighter Sprite Type Lvl Exp Notes
One of: Goku
Mini001 Goku
Fighting 5 69 -
Gohan
Mini007 Gohan
68 -
Vegeta
Mini004 Vegeta
71 -

Route 1 Edit

Map2-Route 1

Talk to the first girl and you'll get an Onigiri. On this path, you'll find Saibamen and Bear Thieves, both at lower levels than your fighter. If you want to farm 2–3 levels here, it's best to pass through to the Aru Village Healing Center first, just so you don't have to waste your Onigiris so early.

Wild Encounters
Fighter Sprite Lvl Range Exp Range Encounter Rate
Saibaman
Mini024 Saibaman
2-5 16-39 Lvl 2: 10%
Lvl 3: 35%
Lvl 4: 4%
Lvl 5: 1%
Bear Thief
Mini016 Bear Thief
2-4 16-31 Lvl 2: 10%
Lvl 3: 35%
Lvl 4: 5%

Aru Village Edit

Map3-Aru Village

An old man will block the path on the north end. Go into the Mart (blue building) to get Brief's Parcel.

Take the Parcel back to Brief in Mount Paozu. You'll get 5 Capsules (Pokéballs) and the Scouter (the Pokédex). Head back to Aru Village.

There are two possible paths to take from here.

  1. Left to Route 22 to battle your Rival.
  2. Up through Route 2 to the North Forest.

Route 22 Edit

Map4-Route 22

Partway through the upper walkway, you'll encounter your Rival with two fighters: a Bear Thief and his starter, both at Lvl 9. You should grind to Lvl 10-12 before battling him. After beating him, you can either farm or head through Route 2 if you haven't already.

NOTE: If you don't beat your Rival here before going to Namek Town, his encounter here won't trigger later on. He only gives a bit of exp and money, though, so he's entirely skippable.

Rival 1
Rival Battle 2 – Route 22 (Optional)
Reward: 144 Zeni
Number Fighter Sprite Type Lvl Exp Notes
1 Bear Thief
Mini016 Bear Thief
Normal 9 107 Held: Battlegloves
2– one of: Goku
Mini001 Goku
Fighting 9 126 -
Gohan
Mini007 Gohan
123 -
Vegeta
Mini004 Vegeta
128 -
Wild Encounters
Fighter Sprite Lvl Range Exp Range Encounter Rate
Saibaman
Mini024 Saibaman
2-4 16-31 Lvl 2: 10%
Lvl 3: 5%
Lvl 4: 4%
Krillin
Mini012 Krillin
3-5 23-39 Lvl 3: 20%
Lvl 4: 15%
Lvl 5: 1%
Yamcha
Mini013 Yamcha
3-5 22-37 Lvl 3: 30%
Lvl 4: 14%
Lvl 5: 1%
In Water
Aqua
Mini094 Aqua
20-40 154-308 Lvl 20-25: 90%
Lvl 25-30: 5%
Lvl 30-35: 4%
Lvl 35-40: 1%

North Forest Edit

Map5-North Forest
The path here is daunting at first, but easy to remember with a map: up-right, up-left, then follow the winding path to the exit.

You'll find 5 trainers here, only 1 of them being unavoidable, with a Lvl 9 Saibaman. There are some wild fighters as well. Tanbarin and Drum, being Dark-type, are both weak against Fighting-type moves.

Wild Encounters
Fighter Sprite Lvl Range Exp Range Encounter Rate
Saibaman
Mini024 Saibaman
3-4 24-31 Lvl 3: 24%

Lvl 4: 4%

Drum
Mini021 Drum
4-5 33-41 Lvl 4: 20%
Lvl 5: 5%
Tanbarin
Mini022 Tanbarin
3-5 26-43 Lvl 4: 20%
Lvl 5: 6%
Piccolo
Mini010 Piccolo
3-6 23-45 Lvl 4: 10%
Lvl 5: 10%
Lvl 6: 1%

Route 2 Edit

Map6 2-Route 2(Top)

The upper side of Route 2. The side path (where Red Ribbon Cave exits out to) won't be accessible until later.

Both Saiyans here have same skillset and evolve to Oozaru with a Moon Stone, although Turles has the edge in total stats.
Wild Encounters
Fighter Sprite Lvl Range Exp Range Encounter Rate Tot Stats
Raditz
Mini025 Raditz
2-5 22-56 Lvl 2: 10%
Lvl 3: 20%
Lvl 4: 14%
Lvl 5: 6%
273
Turles
Mini027 Turles
2-5 22-55 Lvl 2: 10%
Lvl 3: 20%
Lvl 4: 14%
Lvl 5: 6%
293

Saiyan Realm Edit

Map7-Saiyan Realm

Up here, you can immediately challenge the gym—the path to the right is blocked anyway until you do so. Be sure to heal up and stock any items you need. Your whole team should be over Lvl 13 since the Saiyans have "Saiyan Power", which ups their Attack and Defense and is hard to deal with at low levels. If you are going solo with your starter, it should be over Lvl 15.

After that, you'll be able to go eastwards. The boy will be replaced with a Dr. Brief Aide, who'll give you Running Shoes.

Yajirobe
Gym 1 Leader – Yajirobe
Fighter Sprite Type Level Exp Notes
Raditz
Mini025 Raditz
Fighting 12 201 Immune to critical hits
Can boost ATK and DEF with Saiyan Power
Nappa
Mini026 Nappa
Fighting 14 246 Immune to critical hits
Can boost ATK and DEF with Saiyan Power
Reward Saiyanbadge, 1400 Zeni, TM02 (Energy Punch)

Route 3 Edit

Map8-Route 3
Just pass through. You'll encounter a few trainers, although you can avoid half of them and the wild fighters too.
Wild Encounters
Fighter Sprite Lvl Range Exp Range Encounter Rate
Saibaman
Mini024 Saibaman
3/5 24/39 Lvl 3: 5%
Lvl 5: 4%
Raditz
Mini025 Raditz
6-7 67-78 Lvl 6: 31%
Lvl 7: 14%
Nappa
Mini026 Nappa
6-8 70-94 Lvl 6: 20%
Lvl 7: 21%
Lvl 8: 5%

Route 4 (Left Side) and Mt. Moon Cave Edit

Map9-Mt. Moon(Ground)

The ground floor of Mt. Moon Cave. Aside from this floor branching off, the rest of the cave is straightforward.

Route 4 (Left Side) is a safe area that bridges Route 3 and Mt. Moon. You can heal here before heading in, since it's a bit of a messy route from here.

Mt. Moon Cave has 3 floors: Ground, Basement 1, and Basement 2. On the ground floor, there are three ladders: left, middle, and right. You only need to go down one, but for the sake of completion you can use all three. The paths are:

  • Right ladder: leads you down to a Grunt.
  • Middle ladder: leads you to another Grunt.
  • Left ladder: leads you to Dragon Ball 3 and the cave exit.

Route 4 (Right Side) Edit

Map10 2-Route 4(Right)

Route 4 covers the entrance and exit points of Mt. Moon Cave. This is the east side (exit of Mt. Moon) of Route 4, leading to Namek Town.

Out from Mt. Moon, you'll find yourself on the east side of Route 4. Be sure to collect the capsule now, because you won't be able to come back here for a while. Once you take it, go to the right side and cross the curb.

Namek Town Edit

Map11-Namek Town

Heal up first. The path below is blocked by a small tree, and the back field is blocked by a police officer. You can choose to either defeat Gym Leader Muri first, or approach Nugget Bridge to fight your Rival.

You should breeze through Muri with a Lvl 25 starter. Frieza, despite being Muri's strongest, is vulnerable to Fighting-type moves, so two Punches should take him out.

Your Rival will pop up a few steps before the bridge up north. He'll have Cooler as his third fighter, and he's about as difficult as Muri (since Cooler is also weak to Fighting-type moves). Beat him, and you'll get the Fame Checker.

Muri
Gym 2 Leader – Muri
Held: Satan Drink
Fighter Sprite Type Level Exp Notes
Ginyu
Mini040 Ginyu
Fighting 19 407 Can copy abilities with Trace
Frieza
Mini041 Frieza
Dark Ice 21 473 Takes 2x damage from Fighting-type attacks.
Reward Namekbadge, 2100 Zeni, TM14 (Eye Beam)
Rival 1
Rival Battle 3 – Namek Town
Reward: 288 Zeni
Number Fighter Sprite Type Lvl Exp Notes
1 Cooler
Mini046 Cooler
Dark Ice 17 419 Weak to Fighting-type moves.
2 Zarbon
Mini034 Zarbon
Fighting 16 301
3 Oozaru
Mini031 Oozaru
Normal 15 624 Intimidate ability: 33% ATK drop
4 – one of: SSJ Goku
Mini002 SSJ Goku
Fighting 18 543
SSJ Gohan
Mini008 SSJ Gohan
551
SSJ Vegeta
Mini005 SSJ Vegeta
548

Route 24 (Nugget Bridge) and Route 25 Edit

The only thing special about this area is that there are 6 unavoidable trainer fights. On the plus side, you get a Nugget as a reward for beating the mini-boss, which sells for a hefty sum. The grass patch on the left isn't a worthwhile farming area, but you can rarely find a Slug there. You can't cross the water yet either. From Nugget Bridge, grab the upper capsule, and head right to Route 25.

In Route 25, all of the trainers are actually avoidable—just cross carefully! You'll find Leon in the house, and he'll give you the SS Anne Ticket after a short sequence.

Namek Town (Return) Edit

The guard blocking the east home in Namek Town will now move away, so use the shortcut behind the fence to go from Route 25 back to Namek Town. Enter the home and fight the Pilaf Grunt in the backyard. You'll get Dig when you win. The paths to the east and direct south are blocked, but there's a little hut next to the south border that'll take you underground to the Red Ribbon Base.

Route 6 and Red Ribbon Base Edit

Map16-RR Base

Fight a few trainers and wild Androids/Biomen. Catch a Bioman here—it'll come in handy in a few minutes. Follow the path south, heal in the Center, and talk to the first girl to get the Vs Seeker, which allows you to challenge trainers to a rematch. Then, go into the neighbouring house to get the Old Rod for fishing. It's only really useful for catching Aqua, who isn't useful except for collecting (note: as of Version 5 released mid-2017, Aqua isn't mandatory to complete the game anymore). The Gym is blocked by a small tree, so you can't enter it just yet.

Route 11 Edit

Avoid the RR Cave since it's a dead end for now. The guard post at the end of this route is passable, but the path is blocked by a rock that you'll need Rock Smash to deal with. There's a hidden Crystal in the rock at the end of Route 11, though.

SS Anne Edit

Head into the ship once you've healed. Most rooms have trainers to fight, and the Gentlemen on the ground floor give a lot of money. One of the rooms has a woman that'll let you rest as many times as you need (heals your fighters). The back of the floor has the kitchen, and the garbage bins here contain 3 berries. Floor 2 of the ship is more of the same—just a bunch of trainers. The garbage bin near the staircase has an item as well.

Floor 3 branches out—you can take the closest staircase up to the deck (more trainers), or fight the trainers on this floor. When you're done, head towards the staircase down the hall, and your Rival will pop up once more. Beat him, and head up the stairs to the Captain. Give him a good pat on the back, and he'll give you HM01 Cut as a reward. Since it's an HM, you can use it infinitely. For now, though, just teach it to the Bioman you caught earlier.

Finish up whatever you left hanging here, because the SS Anne will depart once you leave it with HM01 Cut!

Rival 2
SS Anne (Floor 3)
Reward: 720 Zeni
Number Fighter Sprite Type Level Exp Notes
1 Cooler
Mini046 Cooler
Dark Ice 19 468 Weak to Fighting-type moves.
2 Zarbon
Mini034 Zarbon
Fighting 16 301
3 Oozaru
Mini031 Oozaru
Normal 18 749 Intimidate ability: 33% ATK drop
4: Starter SSJ Goku
Mini002 SSJ Goku
Fighting 20 603
SSJ Gohan
Mini008 SSJ Gohan
612
SSJ Vegeta
Mini005 SSJ Vegeta
609

Red Ribbon Base (Return) Edit

Head to the Red Ribbon Gym. Defeating General Red is simple with a Lvl 25+ fighter and some items, but the real headache is getting past the puzzle. There are two electric barriers, and you have to find the two barrels with the switches and hit them in the right order. Sounds simple, but the switch locations are random and change every time you fail. That means that you'll be spending a few minutes clicking barrels aimlessly until you succeed. Once you crack the code, it's easy sailing to the Redbadge.

General Red
Gym 3 Leader – General Red
Held: Satan Drink, Full Heal
Fighter Sprite Type Level Exp Notes
C-18
Mini062 C-18
Steel Fighting 21 392
C-17
Mini061 C-17
Steel Fighting 21 392
C-16
Mini060 C-16
Steel 24 463 Relatively high ATK and DEF
Reward Redbadge, 2400 Zeni, TM17 (Energy Field)
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