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Here is a list of all fighter moves in DBZ Team Training.

PP refers to the number of times you can use a move. Generally, more powerful moves have less PP.

Learned Moves

All 188 Naturally-Learned Moves
# Move ID Move Name Type PP Accuracy (%) Power Effect
1 2 Karate Chop Fighting 25 100 50 High crit. chance (12.5%)
2 4 Punch Fighting 35 100 40 -
3 5 Rocket Punch Steel 20 90 85 -
4 6 Kick Fighting 35 95 50 -
5 10 Scratch Normal 35 100 35 -
6 11 Janken /
Rock Scissors Paper
Fighting 25 100 60 -
7 12 Jet Kick Fighting 20 90 85 -
8 16 Hypertornado Flying 25 100 80 Hits foe charging up Fly
9 21 Tail Smash Normal 20 95 60 -
10 22 SSB Kaioken Fire 5 - - Raises ATTACK, SPEED, and SP. ATK sharply (+2 stages)
11 23 Crush Normal 20 100 85 Flinch (30% chance)
12 25 Mega Kick Normal 5 75 120 -
13 27 Mawashi Geri /
Roundhouse Kick
Fighting 15 85 70 -
14 28 Double Kick Fighting 30 100 30 2 hits (Pow = 30 each)
15 29 Headbutt Normal 15 100 70 Flinch (20% chance)
16 30 Horn Attack Normal 25 100 60 -
17 34 Body Slam Normal 15 100 85 Paralysis (20% chance)
18 35 Roga Fufuken /
Wolf Fang Fist
Fighting 20 100 60 Attack power ups (+1 stage) each time fighter is hit while it is used
19 37 Dragon Rush Fighting 20 95 90 -
20 39 Wild Slash Normal 25 100 65 High crit. chance (12.5%)
21 40 Death Needle Poison 15 75 15 Poison (100% chance)
22 41 Full Power Normal 15 - - Raises ATTACK sharply (+2 stages)
23 42 Power Burst Normal 20 - - Raises SP. ATK & SP. DEF (+1 stage)
24 43 Leer Normal 30 100 - Lowers foes' DEFENSE (-1 stage)
Multiple foes
25 44 Bite Dark 25 100 60 Flinch (30% chance)
26 45 Hyper Mode Normal 15 - - Raises SP. ATK sharply (+2 stages)
27 46 Energy Ball Fire 30 100 60 -
28 47 Song Normal 15 100 - Sleep (100% chance)
29 51 Acid Poison 30 100 30 Burn (30% chance)
Multiple foes
30 52 Energy Shot Fire 25 90 90 -
31 53 Fire Breath Fire 15 100 95 Burn (10% chance)
32 54 Ki Bomber Fire 20 100 80 -
33 55 Stone Spit Dark 25 100 - Paralysis (100% chance)
34 58 Ice Blast Ice 10 100 120 Freeze (20% chance)
35 60 Gravity Psychic 30 100 - Lowers foe's SPEED (-1 stage)
36 61 Ki Blast Fire 20 100 90 -
37 63 Hyper Beam Normal 5 90 150 User skips next turn
38 64 Mouth Blast Fire 20 100 95 -
39 67 Low Kick Fighting 20 100 Varies More dmg on heavier foes: see more
40 68 Counter Fighting 20 100 Varies Reflects physical attacks as 2x dmg
41 69 Haikyuken /
Volleyball Attack
Fighting 20 100 80 -
42 71 Kyushu Steel 20 100 30 Heals with 1/2 dmg inflicted
43 73 Eye Beam Fire 35 100 70 -
44 74 Power Up Normal 30 - - Raises ATTACK (+1 stage)
45 75 Kienzan /
Destructo Disc
Fire 15 75 80 High crit. chance (12.5%)
46 77 Poison Ball Poison 20 100 60 Poison (60% chance)
47 78 Sokidan /
Spirit Ball
Fire 30 100 60 -
48 79 Kamehameha Fire 20 100 100 -
49 80 Galick Gun Fire 20 100 95 -
50 81 Mystic Net Psychic 25 100 - Paralysis (100% chance)
51 84 Antenna Beam Electric 30 100 40 Paralysis (10% chance)
52 86 Chono Ryoku Psychic 20 100 - Paralysis (100% chance)
53 87 Lightning Electric 10 70 150 -
54 89 Earthquake Ground 10 100 100 Targets everyone
55 92 Masenko Fire 25 100 75 -
56 93 Kiai Psychic 25 100 65 -
57 94 Stop Psychic 20 100 - Paralysis (100% chance)
58 95 Hypnosis Psychic 20 60 - Sleep (100% chance)
59 96 Final Flash Fire 20 100 100 -
60 97 Speed Up Normal 25 - - Raises SPEED sharply (+2 stages)
61 98 Drunken Fist Fighting 30 100 40 Cannot miss
62 100 Teleport Psychic 20 - - Flee from any fighter and warp to last Heal Center
63 102 Cell Shift Bug 20 100 - One use only! Copies foe's last attack permanently
64 104 Zanzoken /
Afterimage
Normal 15 - - Raises Evasion (+1 stage)
65 105 Saisei Grass 20 - - Restores 1/2 max HP
66 106 Harden Steel 30 - - Raises DEFENSE sharply (+2 stages)
67 107 Dodonpa /
Dodon Ray
Fire 25 100 75 -
68 108 Kikoho /
Tri-Beam
Fire 5 100 130 User skips next turn
69 110 Guard Normal 40 - - Raises DEFENSE (+1 stage)
70 112 Katchin Steel 20 - - Raises DEFENSE and SP. DEF (+1 stage)
71 114 Oozaru Beam Fire 10 100 110 -
72 117 Kaioken Rush Fighting 10 100 80 May raise ATTACK (30% chance) (+1 stage)
73 118 Eraser Gun Fire 20 100 95 -
74 122 Power Return Normal 20 100 60 Attack power ups (+1 stage) each time fighter is hit while it is used
75 123 Crusher Ball Fire 30 90 75 -
76 124 Milky Cannon Fire 20 100 95 -
77 125 Hell's Flash Fire 20 100 100 -
78 126 Hell Shot Fire 5 85 120 Burn (20% chance)
79 128 Revenge Beam Dark 5 100 150 Charges on 1st turn, hits on 2nd
80 129 Swift Normal 20 100 60 Cannot miss
Hits all foes
81 130 Boar Attack Normal 15 100 100 1/3 recoil dmg
82 131 Justice Flash Fire 20 100 120 -
83 133 Power Impact Fire 20 100 150 -
84 137 Shining Blaster Fire 20 100 100 -
85 139 Big Bang Kamehameha Fire 5 100 180 -
86 140 Finish Buster Fire 15 100 100 -
87 141 Absorption Bug 15 100 40 Heals with 1/2 dmg inflicted
88 142 Big Bang Fire 5 100 120 -
89 144 Transform Normal 10 - - User transforms into a copy of the foe, including moveset
90 145 Light Grenade Fire 10 95 100 -
91 146 Dizzy Punch Fighting 10 100 65 Confusion (20% chance)
92 147 Genki Dama /
Spirit Bomb
Fire 5 100 150 Charges on 1st turn, hits on 2nd
93 149 Spell Psychic 30 100 - Lowers foe's SP. DEF sharply (-2 stages)
94 150 S.S.D. Bomber Fire 5 100 130 Cannot miss
95 151 Distorsion Normal 30 - - Endure any hit with 1 HP left
96 152 Planet Burst Fire 5 100 150 -
97 153 Explosion Fire 5 100 250 Targets everyone
User faints
98 155 Supernova Fire 5 100 180 -
99 157 Hell Zone Fire 10 100 100 Cannot miss
100 159 Buster Shell Fire 5 100 170 -
101 160 Spirit Sword Fire 15 100 90 High crit. chance (12.5%)
102 166 Makankosappo/
Special Beam Cannon
Electric 5 50 V8–: One-hit KO
Charges on 1st turn, hits on 2nd
103 168 Thief Dark 10 100 40 Steal foe's item (if user holds nothing)
104 169 Stardust Psychic 5 100 150 -
105 170 Eye Focus Normal 20 - - Next attack cannot miss
106 172 Inferno Fire 10 95 140 Burn (10% chance)
107 173 Shield Psychic 15 - - Raises SP. DEF sharply (+2 stages)
108 176 Giant Form Grass 20 - - Raises ATTACK and DEFENSE (+1 stage)
109 178 Z-Sword Steel 10 100 110 Raises ATTACK (30% chance) (+1 stage)
110 179 Energy Punch Fighting 15 100 85 Raises ATTACK (10% chance) (+1 stage)
111 180 Justice Crush Fire 25 100 110 -
112 181 Disaster Ball Dark 10 100 130 -
113 183 Mach Punch Fighting 30 100 40 Hits before foe
114 184 Poison Punch Poison 30 100 40 Poison (50% chance)
115 185 Dark Smash Dark 20 100 60 Flinch (30% chance)
116 186 Death Beam Dark 15 100 90 High crit. chance (12.5%)
117 187 Death Ball Dark 5 100 120 -
118 188 Revenge Ball Dark 5 100 175 -
119 189 Dark Sphere Dark 5 100 170 -
120 194 Ghost Kamikaze Ghost 10 100 140 Flinch (30% chance)
121 195 Ice Claw Ice 20 100 90 -
122 198 Galaxy Buster Fire 10 100 130 -
123 199 Lock-On Steel 5 - - Next attack cannot miss
124 201 Dragon Beam Dragon 5 100 150 -
125 203 Kaioken Fire 15 - - Raises ATTACK and SPEED (+1 stage)
126 204 Disaster Claw Dark 15 100 110 Flinch (30% chance)
127 205 God Fist Fighting 10 100 100 -
128 207 Blade Steel 30 100 50 -
129 208 Heal Psychic 10 - - Heal user or party member for 1/2 max HP
130 212 Oversight Normal 30 - - Lowers foe's Evasion (-1 stage)
131 213 Laser Blast Fire 10 100 110 -
132 214 Final Cannon Fire 5 100 170 -
133 215 Miracle Psychic 5 - - Heals all party status problems
134 216 Time-Leap Psychic 10 100 90 Hits before foe
135 217 God Blades Fire 10 100 130 -
136 218 Wrath Normal 20 100 90 Auto-used for 2-3 turns, then user becomes Confused (50% chance of 40 Pow recoil dmg (no type) for 1–4 attacks)
137 219 Zenkai Normal 10 - - Pay 1/2 max HP to maximize ATTACK (Stage 6)
138 220 10x Kamehameha Fire 5 100 170 -
139 223 Dynamite Kick Fighting 10 80 100 -
140 226 Hakai Dark 3 100 One-hit KO
141 227 God Kamehameha Fire 5 100 170 -
142 228 Pursuit Dark 20 100 40 If foe is switching out: hits first, and deals 2x damage
143 229 Phantom Ghost 20 100 100 -
144 234 Divination Psychic 40 - - Foe cannot increase Evasion
145 236 Saiyan Power Normal 20 - - Raises ATTACK and DEFENSE (+1 stage)
146 237 Hidden Power Normal 15 100 Varies Pow = 30–70
Type and power depends on user: see more
147 240 Rain Dance Water 5 - - Targets everyone
Active for 5 turns
Pow of Water-type moves increase 50%
Pow of Fire-type moves decrease 50%
148 242 Crunch Normal 20 100 70 Lowers SP. DEF (20% chance) (-1 stage)
149 245 Dash Attack Normal 10 100 75 Hits before foe
150 246 Kinesis Rock 15 100 60 -
151 247 Black Ball Dark 15 100 110 Lowers foe's SP. DEF (20% chance) (-1 stage)
152 251 Team Attack Normal 10 100 Varies Power depends on number of party members: see more
153 252 Guard Break Normal 30 - - Lowers foe's DEFENSE (-1 stage)
154 254 Concentrate Normal 20 - - Raises crit. chance (+2 stages)
155 257 Heat Wave Fire 10 90 100 Hits both foes
Burn (10% chance)
156 260 Black Kamehameha Dark 5 100 150 -
157 263 Final Kamehameha Fire 5 100 180 -
158 269 Taunt Dark 20 - - Foe can only use attacking moves
159 272 Genki Sword Fire 5 100 100 High crit. chance (12.5%)
160 273 Wish Psychic 15 - - Raises SP. ATK sharply (+2 stages)
161 276 Supreme Ball Fire 5 100 140 -
162 277 God Slicer Psychic 15 100 100 High crit. chance (12.5%)
163 281 Yawn Normal 10 - - Sleep (100% chance)
164 282 Demon Saber Dark 20 100 85 -
165 284 Eruption Fire 5 100 Varies Hits both foes
Pow = 150 * (HP/Max HP)
166 285 Change Psychic 10 - - If user faints, attacking foe faints as well
167 288 Hakai Ball Dark 5 100 160 -
168 292 Meteor Rush Fighting 20 100 15 2-5 hits (Pow = 15 each)
169 294 Poison Breath Poison 40 90 - Poison (100% chance)
170 295 Energy Field Fire 10 100 90 Lowers foe's DEFENSE (10% chance) (-1 stage)
171 299 Blaze Kick Fire 15 100 90 High crit. chance (12.5%)
Burn (10% chance)
172 305 Poison Fang Poison 15 100 50 Critical Poison (70% chance) (increasing effect per turn)
173 306 Crush Claw Normal 10 95 75 Lowers foe's DEFENSE (50% chance) (-1 stage)
174 307 Final Impact Fire 5 85 170
175 308 Super Kamehameha Fire 5 100 150 -
176 309 Meteor Punch Fighting 10 90 95 -
177 314 Air Slash Flying 20 95 85 High crit. chance (12.5%)
178 315 Burning Rush Fire 10 90 110 -
179 322 Telepathy Psychic 10 - - Avoids next attack
180 327 Sky Uppercut Fighting 15 90 85 Hits foes charging up Fly
181 332 Snap Slash Normal 15 100 75 High crit. chance (12.5%)
182 338 Dragon Fist Dragon 5 40 One-hit KO
183 339 Boost Normal 20 - - Raises ATTACK and DEFENSE (+1 stage) at the cost of SPEED (-1 stage)
184 340 Diving Kick Fighting 10 100 85 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with exceptions)
185 341 Mud Shot Ground 15 95 55 Reduces foe's SPEED (-1 stage)
186 344 Flash Attack Electric 15 100 90 Hits before foe
187 352 Aqua Shock Water 20 100 60 Confusion (20% chance)
188 353 Ordeal Psychic 5 - 120 Cannot miss

TM-Exclusive Move

There is one move you can only learn through a TM: Dig. TM42 Facade was the second, but it was replaced with Final Kamehameha in V4.

TM-Only Moves
Move ID TM # Move Name Type PP Accuracy (%) Power Effect
91 28 Dig Ground 10 100 60 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with exceptions)

HM-Exclusive Moves

There are 7 moves you can only learn through HMs. The only HM received post-game is Waterfall. As of V4, Surf is replaced by the Shell Bell item.

All 7 HM Moves
Move ID HM # Move Name Type PP Accuracy (%) Power In-Battle Effect Out-of-Battle Effect
15 01 Cut Normal 30 95 50 - Cut specific plants
19 02 Fly Flying 15 95 70 Charges on 1st turn, hits on 2nd
Cannot be hit during charge-up (with exceptions)
Fly between major destinations
57 03 Surf Water 15 100 95 Hits multiple foes Travel across water (replaced with Shell Bell after V4)
70 04 Strength Normal 15 100 80 - Push boulders
148 05 Taiyouken Normal 20 85 - Lowers foe's accuracy Illuminate dark area
249 06 Rock Smash Fighting 15 100 40 Lowers foe's DEFENSE (50% chance) Break cracked boulders
127 07 Waterfall Water 15 100 80 - Climb a waterfall

Update History

Some moves have been added, removed, or modified. The full list is below.

Move ID Move Name Change Made
Version 8
87 Lightning Power dropped: 230 → 150
133 Power Impact Power dropped: 180 → 150
139 Big Bang Kamehameha Power dropped: 250 → 180
155 Supernova Power dropped: 255 → 180
159 Buster Shell Power dropped: 180 → 170
166 Makankosappo Effect changed: Power = 170 → One-hit KO
169 Stardust Power dropped: 190 → 150
189 Dark Sphere Power dropped: 220 → 170
205 God Fist Power dropped: 200 → 100
214 Final Cannon Power dropped: 200 → 170
217 God Blades Power dropped: 170 → 130
220 10x Kamehameha Power dropped: 200 → 170
227 God Kamehameha Power dropped: 230 → 170
247 Black Ball Power dropped: 140 → 110
260 Black Kamehameha Power dropped: 220 → 150
263 Final Kamehameha Power dropped: 250 → 180
272 Genki Sword Power dropped: 150 → 100
353 Ordeal Power dropped: 200 → 120
44 Bite New move (from Fire Red)
89 Earthquake New move (from Fire Red)
129 Swift New move (from Fire Red)
144 Transform New move (from Fire Red)
181 Disaster Ball New move
204 Disaster Claw New move
226 Hakai New move
228 Pursuit New move (from Fire Red)
237 Hidden Power New move (from Fire Red)
240 Rain Dance New move (from Fire Red)
257 Heat Wave New move (from Fire Red)
281 Yawn New move (from Fire Red)
284 Eruption New move (from Fire Red)
288 Hakai Ball New move
341 Mud Shot New move (from Fire Red)
Version 7
63 Hyper Beam New move (from Fire Red)
Version 6
22 SSB Kaioken New move
77 Poison Ball New move
122 Power Return New move
131 Justice Flash New move
133 Power Impact New move
137 Shining Blaster New move
180 Justice Crush New move
184 Poison Punch New move
294 Poison Breath New move
305 Poison Fang New move (from Fire Red)
306 Crush Claw New move (from Fire Red)
Version 5
40 Death Needle New move
272 Genki Sword New move
Version 4
263 Final Kamehameha New move. Completely replaced Facade.
260 Black Kamehameha New move
247 Black Ball New move
217 God Blades New move
277 God Slicer New move
87 Lightning New move
Version 3
166 Makankosappo Accuracy increased: 40 → 50
61 Ki Blast Name changed from Kikoha
176 Giant Form Name changed from Kyodaika
245 Dash Attack Name changed from Shunkan
332 Snap Slash Name changed from Iai
216 Time-Leap New move
Version 2
220 10x Kamehameha ID changed from 105 → 220; previous ID allowed move to heal.
227 God Kamehameha New move
215 Miracle New move
353 Ordeal New move
234 Divination New move
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