Dragon Ball Z Team Training Wiki
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Tag: Visual edit
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The Fusion Machine is a device in Room 2 of the Roshi Island Lab that allows you to merge your existing fighters to create new fusion fighters. There are only certain combinations that work, and those are based off of existing characters in Dragon Ball.
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In Room 2 of the Roshi Island Lab, there's a device called the '''Fusion Machine'''. As the name implies, it allows you to create fusion fighters. Only a few combinations work, though, and they're based off existing DB characters.
   
 
== Overview ==
 
== Overview ==
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Fusion has two purposes:
Fusion has two purposes: (1) unlocking new fighters, and (2) to combine weaker fighters to create stronger ones (since the base stats of fusion fighters are higher than their fusees).
 
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# to unlock new fighters, and
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# to combine weaker fighters to create stronger ones (fusions have higher base stats).
   
 
There are three types of fusion:
 
There are three types of fusion:
* '''Potara Fusion:''' Every Potara fusion requires BOTH of your fusees to hold a set of Potara.
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* '''Potara Fusion:''' Both fighters must hold a Potara, and they're destroyed when the fusion is complete.
* '''Metamoran Fusion:''' No specific items required.
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* '''Metamoran Fusion:''' No items needed.
* '''Special Fusion:''' Might require the first fusee to hold an item.
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* '''Special Fusion:''' No items needed (except in Super-17's case).
Fusion averages out the following stats of your fusees:
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Fusion averages out the Levels and IVs/EVs of both fighters, but ''not'' the base stats
* Levels
 
* IVs/EVs
 
As with evolutions, when you create fusion fighters, their natures are randomized. For example, you may have a [[Goku]] and [[Vegeta]] both with 10% ATK boosts, but you might get a [[Gogeta]] with a 10% ATK drop. It's not too significant since fusions tend to have stats high enough to compensate for such discrepancies, though.
 
   
 
When you create fusion fighters, their natures are randomized. For example, you may have a [[Goku]] and [[Vegeta]] both with 10% ATK boosts and 10% SPD drops, but you might get a [[Gogeta]] with a 10% ATK drop and a 10% SPD boost. Usually, though, fusions tend to have stats high enough to compensate for that difference.
'''NOTE: If you have a shiny fighter, ''do not'' use it for a fusion—the shiny status will almost certainly not get carried over (there's a 1/8192, or ~0.01% chance of keeping your fighter as a shiny).'''
 
   
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=== '''<u>Important Notes:</u>''' ===
'''NOTE 2: All experience points going towards the next level-up for your fighters will disappear upon fusion.'''
 
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* '''Before using the machine, make sure neither of your fusees are holding extra items—they'll be destroyed once the fusion is complete!'''
 
* '''If you have a shiny fighter, ''do not'' use it for a fusion—there's only a 1/8192 or ~0.01% chance that the fusion will be a shiny.'''
 
* '''All experience points going towards the next level-up for your fighters will disappear upon fusion.'''
   
== Procedure ==
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== Rules ==
 
# Have 30,000 Zeni on-hand.
 
# Have 30,000 Zeni on-hand.
# Have both of the fusees in your party, one of them being your primary party member.
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# Keep one of the fusees as your active fighter and the other somewhere in your party.
# If you're doing a Potara fusion, BOTH your fighters need to hold a Potara. Be wary, you will lose both Potaras when the fusion is complete!
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# If you're doing a Potara fusion, BOTH your fighters need to hold a Potara. Be warned, they'll disappear once the fusion is complete.
#* Super C-17 is the only other fusion requiring an item—your main C-17 must hold an Up-grade
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#* The only other fusion that needs an item is Super C-17—he needs an Up-grade, but only one.
# Decide whether you want to keep the first two moves of each fighter for the fusion, or if you want to default to the fusion fighter's moveset.
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# Choose if you want to keep the first two moves of both fighters, or if you want the default moveset for the fusion.
#* If you choose the former, you can rearrange the fighters' moves beforehand to get the moves you want. To do this, go to menufighters → [select fighter] → summarymoves (go right twice). Click to select a move and scroll up/down to rearrange the order.
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#* If you want to keep their moves, just rearrange their movesets so both have the ones you want in their first two slots. To do this, go to MenuFighters → [select fighter] → SummaryMoves (go right twice). Press A to select a move, scroll up/down to rearrange the order, and A again to swap moves.
 
#* If you choose the latter, you can calculate the fusion's level (e.g. 10 and 20 average out to 15), then check the last four moves below that level on their character page. Those are the four moves the fusion will have by default. If there are less than four moves available, the fighter will only have those moves.
 
#* If you choose the latter, you can calculate the fusion's level (e.g. 10 and 20 average out to 15), then check the last four moves below that level on their character page. Those are the four moves the fusion will have by default. If there are less than four moves available, the fighter will only have those moves.
# Select the two fighters, select the correct fusion type, pay the fee, and you now have a new powerful fusion fighter!
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# Select the two fighters, select the correct fusion type, and pay the fee. After a few seconds, you'll get your new powerful fusion fighter!
   
 
== Fusion List ==
 
== Fusion List ==
Below is a list of all the fusion combinations currently available.
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This is a list of all the fusion combinations currently available.
   
=== '''Metamoran Fusions (5):''' ===
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=== '''<u>Metamoran Fusions (5):</u>''' ===
Metamoran fusion doesn't require any items.
 
 
* [[Goku]] + [[Vegeta]] = [[Gogeta]]
 
* [[Goku]] + [[Vegeta]] = [[Gogeta]]
 
* [[SSJ Goku]] + [[SSJ Vegeta]] = [[SSJ Gogeta]]
 
* [[SSJ Goku]] + [[SSJ Vegeta]] = [[SSJ Gogeta]]
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* [[SSJ Goten]] + [[SSJ Trunks]] = [[Gotenks 2|Gotenks 2 (SSJ)]]
 
* [[SSJ Goten]] + [[SSJ Trunks]] = [[Gotenks 2|Gotenks 2 (SSJ)]]
   
=== '''Potara Fusions (7, 2 uncertain, 1 not working):''' ===
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=== '''<u>Potara Fusions (7 in total–2 uncertain, 1 not working):</u>''' ===
Potara fusion always requires BOTH fusees to hold a set of Potara earrings.
 
 
* [[Goku]] + [[Vegeta]] = [[Vegeto|Vegetto]]
 
* [[Goku]] + [[Vegeta]] = [[Vegeto|Vegetto]]
 
** [[SSJ Goku]] + [[SSJ Vegeta]] = [[SSJ Vegetto]] — doesn't work at the moment.
 
** [[SSJ Goku]] + [[SSJ Vegeta]] = [[SSJ Vegetto]] — doesn't work at the moment.
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==== '''''How to Get Potara Earrings:''''' ====
 
==== '''''How to Get Potara Earrings:''''' ====
# Wild [[Kaioshin]] and [[Kibito]] fighters have a chance of holding a pair
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* ''Unlimited: ''Wild [[Kaioshin]] and [[Kibito]] fighters have a chance of holding a Potara.
#* Kaioshin and Kibito hold Potara in V6–onward very rarely.
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** Kaioshin and Kibito hold Potara in V6–onward very rarely.
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** Use the move Thief or ability Pickup
# On the ground in Victory Road and Kindle Road in V6-onward (except if you already picked the replaced items in your current save)
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* ''2: ''On the ground in Kindle Road @ One Island and Victory Road in V6-onward (if you already picked up the capsules there before, you won't find Potaras there in your current save)
# Prizes in the Trainer Tower @ Seven Island (Z and Double Z Mode)
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* ''2: ''Prizes in the Trainer Tower @ Seven Island (Z and Double Z Mode)
# [[Zamasu]] and [[Black]] hold a Potara when you capture them
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* ''2: ''[[Zamasu]] and [[Black]] hold a Potara each when you capture them.
=== '''Special Fusions (4):''' ===
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=== '''<u>Special Fusions (4):</u>''' ===
 
* [[Super Buu]] + [[Gotenks 3]] = [[Buutenks]]
 
* [[Super Buu]] + [[Gotenks 3]] = [[Buutenks]]
 
* [[Super Buu]] + [[Ultimate Gohan]] = [[Buuhan]]
 
* [[Super Buu]] + [[Ultimate Gohan]] = [[Buuhan]]
 
* [[Baby]] + [[Majin Vegeta]] = [[Baby Vegeta]]
 
* [[Baby]] + [[Majin Vegeta]] = [[Baby Vegeta]]
* [[C-17]] (holding an Up-Grade) + [[C-17]] = [[Super C-17]]
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* [[C-17]] (holding an Up-grade) + [[C-17]] = [[Super C-17]]
** You can get an Up-Grade after beating GT Mode in the Trainer Tower @ Seven Island. There is only one in the game, however, so use it wisely!
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** You can get an Up-grade after beating GT Mode in the Trainer Tower @ Seven Island.

Revision as of 23:09, 3 December 2019

In Room 2 of the Roshi Island Lab, there's a device called the Fusion Machine. As the name implies, it allows you to create fusion fighters. Only a few combinations work, though, and they're based off existing DB characters.

Overview

Fusion has two purposes:

  1. to unlock new fighters, and
  2. to combine weaker fighters to create stronger ones (fusions have higher base stats).

There are three types of fusion:

  • Potara Fusion: Both fighters must hold a Potara, and they're destroyed when the fusion is complete.
  • Metamoran Fusion: No items needed.
  • Special Fusion: No items needed (except in Super-17's case).

Fusion averages out the Levels and IVs/EVs of both fighters, but not the base stats

When you create fusion fighters, their natures are randomized. For example, you may have a Goku and Vegeta both with 10% ATK boosts and 10% SPD drops, but you might get a Gogeta with a 10% ATK drop and a 10% SPD boost. Usually, though, fusions tend to have stats high enough to compensate for that difference.

Important Notes:

  • Before using the machine, make sure neither of your fusees are holding extra items—they'll be destroyed once the fusion is complete!
  • If you have a shiny fighter, do not use it for a fusion—there's only a 1/8192 or ~0.01% chance that the fusion will be a shiny.
  • All experience points going towards the next level-up for your fighters will disappear upon fusion.

Rules

  1. Have 30,000 Zeni on-hand.
  2. Keep one of the fusees as your active fighter and the other somewhere in your party.
  3. If you're doing a Potara fusion, BOTH your fighters need to hold a Potara. Be warned, they'll disappear once the fusion is complete.
    • The only other fusion that needs an item is Super C-17—he needs an Up-grade, but only one.
  4. Choose if you want to keep the first two moves of both fighters, or if you want the default moveset for the fusion.
    • If you want to keep their moves, just rearrange their movesets so both have the ones you want in their first two slots. To do this, go to Menu → Fighters → [select fighter] → Summary → Moves (go right twice). Press A to select a move, scroll up/down to rearrange the order, and A again to swap moves.
    • If you choose the latter, you can calculate the fusion's level (e.g. 10 and 20 average out to 15), then check the last four moves below that level on their character page. Those are the four moves the fusion will have by default. If there are less than four moves available, the fighter will only have those moves.
  5. Select the two fighters, select the correct fusion type, and pay the fee. After a few seconds, you'll get your new powerful fusion fighter!

Fusion List

This is a list of all the fusion combinations currently available.

Metamoran Fusions (5):

Potara Fusions (7 in total–2 uncertain, 1 not working):

How to Get Potara Earrings:

  • Unlimited: Wild Kaioshin and Kibito fighters have a chance of holding a Potara.
    • Kaioshin and Kibito hold Potara in V6–onward very rarely.
    • Use the move Thief or ability Pickup
  • 2: On the ground in Kindle Road @ One Island and Victory Road in V6-onward (if you already picked up the capsules there before, you won't find Potaras there in your current save)
  • 2: Prizes in the Trainer Tower @ Seven Island (Z and Double Z Mode)
  • 2: Zamasu and Black hold a Potara each when you capture them.

Special Fusions (4):